Maybe you could use the MediaStream Recording API (https://developer.mozilla.org/en-US/docs/Web/API/MediaStream_Recording_API):
The MediaStream Recording API, sometimes simply referred to as the Media Recording API or the MediaRecorder API, is closely affiliated with the Media Capture and Streams API and the WebRTC API. The MediaStream Recording API makes it possible to capture the data generated by a MediaStream or HTMLMediaElement object for analysis, processing, or saving to disk. It's also surprisingly easy to work with.
Also, you may take a look at this topic: new MediaRecorder(stream[, options]) stream can living modify?. It seems to discuss a related issue and might provide you with some insights.
The following code generates some random noise, applies some transform, plays it and creates an audio control, which allows the noise to be downloaded from the context menu via "Save audio as..." (I needed to change the extension of the saved file to .wav in order to play it.)
<html>
<head>
<script>
const context = new(window.AudioContext || window.webkitAudioContext)()
async function run()
{
var myArrayBuffer = context.createBuffer(2, context.sampleRate, context.sampleRate);
// Fill the buffer with white noise;
// just random values between -1.0 and 1.0
for (var channel = 0; channel < myArrayBuffer.numberOfChannels; channel++) {
// This gives us the actual array that contains the data
var nowBuffering = myArrayBuffer.getChannelData(channel);
for (var i = 0; i < myArrayBuffer.length; i++) {
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
playAudio(myArrayBuffer)
}
function playAudio(buf){
const streamNode = context.createMediaStreamDestination();
const stream = streamNode.stream;
const recorder = new MediaRecorder( stream );
const chunks = [];
recorder.ondataavailable = evt => chunks.push( evt.data );
recorder.onstop = evt => exportAudio( new Blob( chunks ) );
const source = context.createBufferSource()
source.onended = () => recorder.stop();
source.buffer = buf
source.playbackRate.value = 0.2
source.connect( streamNode );
source.connect(context.destination);
source.start(0)
recorder.start();
}
function exportAudio( blob ) {
const aud = new Audio( URL.createObjectURL( blob ) );
aud.controls = true;
document.body.prepend( aud );
}
</script>
</head>
<body onload="javascript:run()">
<input type="button" onclick="context.resume()" value="play"/>
</body>
</html>
Is this what you were looking for?