In ARKit, SceneKit and RealityKit the default node's (entity's) orientation is expressed as
- pitch, or rotation about
X
- yaw, or rotation about
Y
- roll, or rotation about
Z

Apple Developer Documentation says:
SceneKit applies these rotations relative to the node’s pivot property in the reverse order of the components: first roll Z
, then yaw Y
, then pitch X
. The rotation, eulerAngles, and orientation properties all affect the rotational aspect of the node’s transform property. Any change to one of these properties is reflected in the others.
Answer
Rotation order for ARKit objects is:
(Rz, Ry, Rx)