Am polishing a C++ game engine I'd like to port to android. However, since my attempt at using android studio and USB debugging has failed regardless of using every trick in the book; I'd like to try some out other options. Am too poor to afford another phone and don't have the extra months to spend on discovering the issue. Already spent a few as is.
So are there other options for developing and installing apps? Maybe through hopefully up to date on device compilers and GitHub(do they come with GCC and some assembler)? Would some kind of software that makes copying files easier be ideal? Is installing the apk through such means reliable? Is there anything to be wary of when it comes to binaries?
Thanks in advance.
EDIT I don't really need debugging features when I could use an emulator thankfully. Just a way of quickly installing and testing would suffice. The main point of testing on actual hardware is mainly for performance measures... Having a profiler is a nice luxury and all but I can make do without it since the main platform is PC anyway.