Some models, especially ones produced through photogrammetry, don't look that good with any of the lighting presets the viewer can offer. They're often quite dark and surfaces are "shiny". What options do I have in modifying the shading? I'd just like to have a uniformly lit model.
I know I can replace the shader material on the model fragments but then I will lose the model textures. As far as I know I can't combine shaders in three.js. Is there a way to introduce my own custom lighting environment?