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I have an app that is used to track/manage livestock. It currently supports one species, Sheep. We want to begin supporting multiple different species, like Goats, and Cattle. My first thought was to create something similar to NSLocalizedString(text, comment) like SpeciesString(text, species, comment) which would take the English string and the species name and translate the Sheep term Ram to the Cattle term Bull. And internal to that, I could use NSLocalizedString() to then further translate that to the proper language so that in the future I could support multiple languages as well.

I see that I can pass a tableName to NSLocalizedString() so that it will use a different file other than Localizeable.strings and that would allow me to programmatically pull values from a Spanish language file that is focused on Cattle instead of Sheep (something like Localizeable-sheep.strings and Localizeable-cattle.strings), but that won't help me with all of the text that is in the storyboard.

I know that there is built-in support for localization with the storyboard, but the problem I'm having is that when the text comes to my code, for example in viewDidLoad, it will already have been translated to the other language, for example Spanish. I would prefer to find a way to make the text in my views already have the right Language+Species combination by the time it gets to my code. But even if I did rely on programmatically swapping out the strings to use the right Species, the English will already been changed to Spanish and I'll get Carnero instead of Ram and if I try to pass that through to my SpeciesString() it won't match my underlying data, because my underlying data is keying off of the English version of the text.

Is there a way to create a custom language? I've seen this code that is used to change the localization language on the fly, and it works for swapping between en and es, but I can't create my own fake languages like en-sheep and es-sheep.

Is there either:

a) a way to create my own custom language so that the localization system will just pick my correct Language+Species combination?

or

b) a way to tell the Storyboard which table name/filename to pull strings from? So that instead of just having a strings file for my Main.storyboard be called es.lproj/Main.strings but I could instead have es.lproj/Main-sheep.strings and es.lproj/Main-cattle.strings?

Kenny Wyland
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1 Answers1

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I think my inability to get my "custom language" to work was just an accidental oversight. I created an es-sheep.lproj/Main.strings and used the other SO post to programmatically set my language to es-sheep and it didn't seem to work...

... but it turned out that I had created those directories and files, but forgotten to add them to the project. Once I manually added them to the project, it started working and I was able to use my custom localizations.

Kenny Wyland
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