Hi I'm looking at some old c# code and noticing a lot of code like this:
void SomeFunction()
{
if (key.Length != Dimensions)
{
throw new KeySizeException();
}
else
{
SomeOtherFunction();
}
}
I want to know if there can ever be a case where the else block is even necessary? Can I safely shorten the code to this with no repercussions?
void SomeFunction()
{
if (key.Length != Dimensions)
{
throw new KeySizeException();
}
SomeOtherFunction();
}
By default the exception should throw the program flow out of this method right? But I'm just wondering if there's a way in DotNet to tweak how unhandled exceptions are um handled, that would cause the 2nd implementation to work differently from the first?