I've been reading from many sources that the volatile
keyword is not helpful in multithreaded scenarios. However, this assertion is constantly challenged by atomic operation functions that accept volatile
pointers.
For instance, on Mac OS X, we have the OSAtomic
function family:
SInt32 OSIncrementAtomic(volatile SInt32 *address);
SInt32 OSDrecrementAtomic(volatile SInt32 *address);
SInt32 OSAddAtomic(SInt32 amount, volatile SInt32 *address);
// ...
And it seems that there is a similar usage of the volatile
keyword on Windows for Interlocked
operations:
LONG __cdecl InterlockedIncrement(__inout LONG volatile *Addend);
LONG __cdecl InterlockedDecrement(__inout LONG volatile *Addend);
It also seems that in C++11, atomic types have methods with the volatile
modifier, which must somehow mean that the volatile
keyword has some kind of relationship with atomicity.
So, what am I missing? Why do OS vendors and standard library designers insist on using the volatile
keyword for threading purposes if it's not useful?