I solved This, by ditching the dart file saving and using the android SAF.
First, what I did was try to get the sdCard modification permissions.
After that, I get to save the files I need.
here is the code I used to get the permissions ( aka the "allow this app to modify content on your sdCard" dialog )
public void takeCardUriPermission(String sdCardRootPath) {
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.N) {
File sdCard = new File(sdCardRootPath);
StorageManager storageManager = (StorageManager) getSystemService(Context.STORAGE_SERVICE);
StorageVolume storageVolume = storageManager.getStorageVolume(sdCard);
Intent intent = storageVolume.createAccessIntent(null);
try {
startActivityForResult(intent, 4010);
} catch (ActivityNotFoundException e) {
Log.e("TUNE-IN ANDROID", "takeCardUriPermission: "+e);
}
}
}
protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == 4010) {
Uri uri = data.getData();
grantUriPermission(getPackageName(), uri, Intent.FLAG_GRANT_WRITE_URI_PERMISSION |
Intent.FLAG_GRANT_READ_URI_PERMISSION);
final int takeFlags = data.getFlags() & (Intent.FLAG_GRANT_WRITE_URI_PERMISSION |
Intent.FLAG_GRANT_READ_URI_PERMISSION);
getContentResolver().takePersistableUriPermission(uri, takeFlags);
methodChannel.invokeMethod("resolveWithSDCardUri",getUri().toString());
}
}
public Uri getUri() {
List<UriPermission> persistedUriPermissions = getContentResolver().getPersistedUriPermissions();
if (persistedUriPermissions.size() > 0) {
UriPermission uriPermission = persistedUriPermissions.get(0);
return uriPermission.getUri();
}
return null;
}
So in order to start the whole permissions acquiring process, you have to first call takeCardUriPermission
and passing the URI of the sdCard path.
Note: on my FlutterActivity, i am able to get the sdCardPath directly using getExternalCacheDirs()[1].toString()
After calling takeCardUriPermission
and once the allow button is pressed (or the decline) an activity result event will be called and the onActivtyResult method will be called. the requestCode
check is useful when you have multiple events and you need to filter this one out.
The activity result code will give the app permissions to modify the files on the sdCard.
The getUri
method is the one that we will be using afterwards when trying to save bytes to a file, it returns the URI of the SDCard that we selected (you can have multiple sdCards).
Saving Files
What I used to save a file is a straightforward method. First we need to get the URI of the sdCard and create a Documentfile
out of it, then we go through the hierarchy of that directory (DocumentFile
can reference files and directories) to find the needed file based on it's URI.
We do this search by splitting the file URI into parts and then navigating the hierarchy by testing if each part exists or not. Once we test all the parts we would have reached our file, if it exists, or we were stuck at the last directory we got to.
the resulting of this iteration is a DocumentFile
that we can execute operations on and with.
the following is the full file saving code :
String filepath = (String) arguments.get("filepath");
final byte[] bytes = methodCall.argument("bytes");
try{
if(filepath==null || bytes==null)throw new Exception("Arguments Not found");
DocumentFile documentFile = DocumentFile.fromTreeUri(getApplicationContext(), getUri());
String[] parts = filepath.split("/");
for (int i = 0; i < parts.length; i++) {
DocumentFile nextfile = documentFile.findFile(parts[i]);
if(nextfile!=null){
documentFile=nextfile;
}
}
if(documentFile!=null && documentFile.isFile()){
OutputStream out = getContentResolver().openOutputStream(documentFile.getUri());
out.write(bytes);
out.close();
}else{
throw new Exception("File Not Found");
}
}catch (Exception e){
result.error("400",e.getMessage(),e);
return;
}
result.success(true);
Note: in my code, I am calling this under the MethodChannel
's MethodCallHandler
which will give me the argument I need: filePath
which is the String URI of the file I want to write to and the bytes
byte array representing the data I want to save. The same can be said for the result.success
The file writing code is simple: open the file, write the data and close the file.