This question is different from this question - How to calculate the size of a piece of text in Win2D - because that method has the result attached to the draw event of a Win2D CanvasControl. Specifically, it requires the DrawingSession of the arguments.
I want to know if it is possible to know the size of the text without having the draw function called. This is desired because I need the various CanvasControls I am using widths or heights to be able to be set by the size of the text.