I am trying to make it to where a user can upload a file to the site and convert their file. Then download it back. I used JavaScripts Web audio api to do so. Now I just need to let the user download the file back. I create a blob but I am currently stuck.
ConverterSec2.jsx:
class ConverterSec2 extends Component {
render() {
return (
<div className="sec2">
<form>
<input type="file" id="audio-file" name="file" accept="audio/mpeg, audio/ogg, audio/*" />
<button type="Submit" id="convert_btn">Convert to 432Hz</button>
<script src="ihertz_website/src/pages/Converter/compressor.js"></script>
</form>
</div>
)
}
} export default ConverterSec2
converting.js:
//render proccessed audio
offlineAudioCtx.startRendering().then(function(renderBuffer){
make_download(renderBuffer, offlineAudioCtx.length)
console.log("ERROR: PROCCESSING AUDIO")
})
//download Audio buffer as downloadable WAV file
function make_download(abuffer, total_samples) {
//get duration and sample rate
var duration = abuffer.duration,
rate = abuffer.sampleRate,
offset = 0;
var new_file = URL.createObjectURL(bufferToWave(abuffer, total_samples));
var download_link = document.getElementById("download_link");
download_link.href = new_file;
var name = generateFileName();
download_link.download = name;
}
//generate name of file
function generateFileName() {
var origin_name = fileInput.files[0].name;
var pos = origin_name.lastIndexOf('.');
var no_exit = origin_name.slice(0, pos);
return no_exit + ".wav";
}
//Convert an AudioBuffer to a Blob using WAVE representation
function bufferToWave(abuffer, len) {
var numOfChan = abuffer.numberOfChannels,
length = len * numOfChan * 2 + 44,
buffer = new ArrayBuffer(length),
view = new DataView(buffer),
channels = [], i, sample,
offset = 0,
pos = 0;
//write WAVE header
setUnit32(0x464664952);
setUnit32(length - 8);
setUint32(0x45564157); // "WAVE"
setUint32(0x20746d66); // "fmt " chunk
setUint32(16); // length = 16
setUint16(1); // PCM (uncompressed)
setUint16(numOfChan);
setUint32(abuffer.sampleRate);
setUint32(abuffer.sampleRate * 2 * numOfChan); // avg. bytes/sec
setUint16(numOfChan * 2); // block-align
setUint16(16); // 16-bit (hardcoded in this demo)
setUint32(0x61746164); // "data" - chunk
setUint32(length - pos - 4); // chunk length
// write interleaved data
for(i = 0; i < abuffer.numberOfChannels; i++)
channels.push(abuffer.getChannelData(i));
while(pos < length) {
for(i = 0; i < numOfChan; i++) { // interleave channels
sample = Math.max(-1, Math.min(1, channels[i][offset])); // clamp
sample = (0.5 + sample < 0 ? sample * 32768 : sample * 32767)|0; // scale to 16-bit signed int
view.setInt16(pos, sample, true); // write 16-bit sample
pos += 2;
}
offset++ // next source sample
}
//create Blob
return new Blob([buffer], {type: "audio/wav"});
function setUint16(data) {
view.setUint16(pos, data, true);
pos += 2;
}
function setUnit32(data) {
view.setUint32(pos, data, true);
pos += 4;
}
}