So I have a function that looks at a grid (2D array) and finds all the paths from the starting point to the end point. So far the algorithm works as intended and I get the values that I'm looking for.
The problem is that it takes forever. It can run over a 100 x 100 grid no problem, but once I get to a 10000 x 10000 grid, it'll take about 10 min to give back an answer, where I'm looking for maybe 1 min at most.
Here's what it looks like right now:
public void BFS(Point s, Point e){
/**
* North, South, East, West coordinates
*/
int[] x = {0,0,1,-1};
int[] y = {1,-1,0,0};
LinkedList<Point> queue = new LinkedList<>();
queue.add(s);
/**
* 2D int[][] grid that stores the distances of each point on the grid
* from the start
*/
int[][] dist = new int[numRow][numCol];
for(int[] a : dist){
Arrays.fill(a,-1);
}
/**
* "obstacles" is an array of Points that contain the (x, y) coordinates of obstacles on the grid
* designated as a -2, which the BFS algorithm will avoid.
*/
for(Point ob : obstacles){
dist[ob.x][ob.y] = -2;
}
// Start point
dist[s.x][s.y] = 0;
/**
* Loops over dist[][] from starting point, changing each [x][y] coordinate to the int
* value that is the distance from S.
*/
while(!queue.isEmpty()){
Point p = queue.removeFirst();
for(int i = 0; i < 4; i++){
int a = p.x + x[i];
int b = p.y + y[i];
if(a >= 0 && b >= 0 && a < numRow && b < numCol && dist[a][b] == -1){
dist[a][b] = 1 + dist[p.x][p.y];
Point tempPoint = new Point(a, b);
if(!queue.contains(tempPoint)){
queue.add(tempPoint);
}
}
}
}
/**
* Works backwards to find all shortest path points between S and E, and adds each
* point to an array called "validPaths"
*/
queue.add(e);
while(!queue.isEmpty()){
Point p = queue.removeFirst();
// Checks grid space (above, below, left, and right) from Point p
for(int i = 0; i < 4; i++){
int curX = p.x + x[i];
int curY = p.y + y[i];
// Index Out of Bounds check
if(curX >= 0 && curY >= 0 && !(curX == start.x && curY == start.y) && curX < numRow && curY < numCol){
if(dist[curX][curY] < dist[p.x][p.y] && dist[curX][curY] != -2){ // -2 is an obstacle
Point tempPoint = new Point(curX, curY);
if(!validPaths.contains(tempPoint)){
validPaths.add(tempPoint);
}
if(!queue.contains(tempPoint)){
queue.add(tempPoint);
}
}
}
}
}
So again, while it works, it's really slow. I'm trying to get a O(n + m)
, but I believe that it might be running in O(n^2)
.
Does anyone know any good ideas to make this faster?