I have a custom usdz file (not create through code, but let's say a real chair!). I save this in a Entity
.
Once I have it this is my code:
func updateUIView(_ uiView: ARView, context: Context) {
if let modelEntity = model.modelEntity {
print("\(model.modelName)")
let anchorEntity = AnchorEntity(plane: .horizontal)
anchorEntity.addChild(modelEntity.clone(recursive: true))
uiView.scene.addAnchor(anchorEntity)
// modelEntity.generateCollisionShapes(recursive: true)
// If we have multiple object, recursive true help to generate collision for all of them
uiView.installGestures(.rotation, for: modelEntity as! Entity & HasCollision)
uiView.debugOptions = .showPhysics
} else {
print("Unable to load modelEntity for \(model.modelName)")
}
}
The problem here is that `"Argument type 'Entity' does not conform to expected type 'HasCollision'". So I cant add any gesture.
But I can't find any usefull resource to achieve my final goal. Is there any advice?