I have another question related to this topic Using SpriteKit inside SwiftUI:
How do you move between different SpriteKit Scenes?
I used to use:
let firstScene = GameScene(fileNamed: "GameScene")
let transition = SKTransition.doorsCloseHorizontal(withDuration: 0.5)
firstScene?.scaleMode = .resizeFill
scene?.view?.presentScene(firstScene!, transition: transition)
How is it done with Swiftui?
Running the above code returns a nil error on GameScene
I am following this in ContentView: https://www.hackingwithswift.com/quick-start/swiftui/how-to-integrate-spritekit-using-spriteview
SpriteView(scene: scene)
.frame(width: 300, height: 400)
.edgesIgnoringSafeArea(.all)
Thanks