This is my first time working with vlagrind and I am wondering if those errors are something sirious, I should worry about or just ignore them. My program is just simple SDL2 2D space game and i have no clue where those memory leaks could come from.
==9173== Conditional jump or move depends on uninitialised value(s)
==9173== at 0xA0E1343: ??? (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0xA0215E7: llvm::MachineFunctionPass::runOnFunction(llvm::Function&) (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0x9E8BD75: llvm::FPPassManager::runOnFunction(llvm::Function&) (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0x9E8BFF2: llvm::FPPassManager::runOnModule(llvm::Module&) (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0x9E8C49F: llvm::legacy::PassManagerImpl::run(llvm::Module&) (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0xAFD7B34: llvm::MCJIT::emitObject(llvm::Module*) (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0xAFD7F1D: llvm::MCJIT::generateCodeForModule(llvm::Module*) (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0xAFD86AD: llvm::MCJIT::finalizeObject() (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0xAF9C87F: LLVMGetPointerToGlobal (in /usr/lib/x86_64-linux-gnu/libLLVM-10.so.1)
==9173== by 0x84B0041: ??? (in /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so)
==9173== by 0x84A49EF: ??? (in /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so)
==9173== by 0x8490937: ??? (in /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so)
And here it is mentioning some memory leak. But i have checked my code for leaks so many times that i think it must be in SDL library.
17 bytes in 1 blocks are definitely lost in loss record 10 of 1,977
==9173== at 0x483B7F3: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==9173== by 0x4EC85A6: _XlcDefaultMapModifiers (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
==9173== by 0x4EC897A: XSetLocaleModifiers (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
==9173== by 0x4923824: ??? (in /home/coder/Desktop/game/libSDL2-2.0.so.0)
==9173== by 0x492A45A: ??? (in /home/coder/Desktop/game/libSDL2-2.0.so.0)
==9173== by 0x48FCF6A: ??? (in /home/coder/Desktop/game/libSDL2-2.0.so.0)
==9173== by 0x486C8E6: ??? (in /home/coder/Desktop/game/libSDL2-2.0.so.0)
==9173== by 0x10972A: main (projekt.c:115)
==9173==
==9173== 112 (56 direct, 56 indirect) bytes in 1 blocks are definitely lost in loss record 1,922 of 1,977
==9173== at 0x483DD99: calloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==9173== by 0x880D07E: ???
==9173== by 0x8488C3B: ???
==9173== by 0x84737A5: ???
==9173== by 0x847386C: ???
==9173== by 0x8474479: ???
==9173== by 0x8437A33: ???
==9173== by 0x843A35C: ???
==9173== by 0x84352BC: ???
==9173== by 0x83F8357: ???
==9173== by 0x841C33D: ???
==9173== by 0x8419C76: ???
==9173==
==9173== LEAK SUMMARY:
==9173== definitely lost: 73 bytes in 2 blocks
==9173== indirectly lost: 56 bytes in 1 blocks
==9173== possibly lost: 0 bytes in 0 blocks
==9173== still reachable: 330,333 bytes in 2,678 blocks
==9173== suppressed: 0 bytes in 0 blocks
Could someone explain me what those errors mean?