I need to set a specific timer asynchronously after executing an action like this:
- calling my function (sending http request)
- 10 seconds after, sending another request
- 20 seconds after 2), sending another one
- 40 seconds after 3), another one
- then send every 60 seconds another one
At any moment, I must be able to cancel my timer. Firstable I thought using DispatchQueue, but I see several post saying that it's not possible to cancel it.
Some post suggest to use DispatchWorkItem ( how to stop a dispatchQueue in swift ) but I'm not sur it fit my need (unless adding a sleep(10,20,40,60...) in each loop but will it not impact asynchronous part?).
Another answer from this post suggest to use Timer instead ( scheduledTimerWithTimeInterval ) with repeats:false, and invalidate it after each loop, but I didn't undertand how to do the loop in this case. Actually, here's my code, that just send a request after 10 seconds:
private func start() {
timer?.invalidate()
if(self.PCount > self.Intervals.count){
self.value = self.pollingIntervals.count-1
} else {
self.Value = self.Intervals[self.pCount]
}
print("set timer with \(pollingValue) as interval")
timer = Timer.scheduledTimer(withTimeInterval: TimeInterval(pollingValue), repeats: false, block: { timer in
self.sessionManager.sendHit()
self.pollingCount+=1
})
}
The current goal is to do something like coroutine in Kotlin, like it work with this code :
private val Intervals = longArrayOf(10000,20000,40000,60000)
private var Count = 0
private fun start() {
currentJob = GlobalScope.launch {
while (true) {
delay(Intervals[if (Count > Intervals.size) Intervals.size - 1 else Count]) // 10,20,40 then every 60
session.sendHit()
pollingCount++
}
}
}
I'm not sure what solution is the most appropriate to my project