I'm a beginner translating a familiar Cpp project to Rust. The project contains a class called Globals which stores global config parameters. Here is an extract from its cpp file:
static Globals &__get()
{
static Globals globals;
return globals;
}
const Globals &Globals::get()
{
auto &globals = __get();
if (!globals.initialized) {
throw std::runtime_error("Initialize globals first");
}
return globals;
}
void Globals::set(const Globals &globals)
{
__get() = globals;
}
How would I translate this to Rust? From what I can tell __get() implements some kind of singleton logic. I've read about the lazy_static crate to achieve something similar, but unlocking the variable each time I want to read its value seems to be too verbose. Isn't it possible to achieve this using an interface like Globals::get() in the cpp code.
I rarely post, so if I forgot something, just tell me and I'll provide details. Thanks!