My goal is relatively simple which is loading an image with the usage of C++. I compile and run these codes using Dev C++. I already linked these respective headers in the compiler options and in the parameter.
#include <vector>
#include <fstream>
#include <GL/gl.h>
#include <GL/glu.h>
#include <cstdint>
#include <stdexcept>
#include <cstring>
typedef union PixelInfo
{
std::uint32_t Colour;
struct
{
std::uint8_t R, G, B, A;
};
} *PPixelInfo;
class Tga
{
private:
std::vector<std::uint8_t> Pixels;
bool ImageCompressed;
std::uint32_t width, height, size, BitsPerPixel;
public:
Tga(const char* FilePath);
std::vector<std::uint8_t> GetPixels() {return this->Pixels;}
std::uint32_t GetWidth() const {return this->width;}
std::uint32_t GetHeight() const {return this->height;}
bool HasAlphaChannel() {return BitsPerPixel == 32;}
};
Tga::Tga(const char* FilePath)
{
std::fstream hFile(FilePath, std::ios::in | std::ios::binary);
if (!hFile.is_open()){throw std::invalid_argument("File Not Found.");}
std::uint8_t Header[18] = {0};
std::vector<std::uint8_t> ImageData;
static std::uint8_t DeCompressed[12] = {0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0};
static std::uint8_t IsCompressed[12] = {0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0};
hFile.read(reinterpret_cast<char*>(&Header), sizeof(Header));
if (!std::memcmp(DeCompressed, &Header, sizeof(DeCompressed)))
{
BitsPerPixel = Header[16];
width = Header[13] * 256 + Header[12];
height = Header[15] * 256 + Header[14];
size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
{
hFile.close();
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit Image.");
}
ImageData.resize(size);
ImageCompressed = false;
hFile.read(reinterpret_cast<char*>(ImageData.data()), size);
}
else if (!std::memcmp(IsCompressed, &Header, sizeof(IsCompressed)))
{
BitsPerPixel = Header[16];
width = Header[13] * 256 + Header[12];
height = Header[15] * 256 + Header[14];
size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
{
hFile.close();
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit Image.");
}
PixelInfo Pixel = {0};
int CurrentByte = 0;
std::size_t CurrentPixel = 0;
ImageCompressed = true;
std::uint8_t ChunkHeader = {0};
int BytesPerPixel = (BitsPerPixel / 8);
ImageData.resize(width * height * sizeof(PixelInfo));
do
{
hFile.read(reinterpret_cast<char*>(&ChunkHeader), sizeof(ChunkHeader));
if(ChunkHeader < 128)
{
++ChunkHeader;
for(int I = 0; I < ChunkHeader; ++I, ++CurrentPixel)
{
hFile.read(reinterpret_cast<char*>(&Pixel), BytesPerPixel);
ImageData[CurrentByte++] = Pixel.B;
ImageData[CurrentByte++] = Pixel.G;
ImageData[CurrentByte++] = Pixel.R;
if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
}
}
else
{
ChunkHeader -= 127;
hFile.read(reinterpret_cast<char*>(&Pixel), BytesPerPixel);
for(int I = 0; I < ChunkHeader; ++I, ++CurrentPixel)
{
ImageData[CurrentByte++] = Pixel.B;
ImageData[CurrentByte++] = Pixel.G;
ImageData[CurrentByte++] = Pixel.R;
if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
}
}
} while(CurrentPixel < (width * height));
}
else
{
hFile.close();
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit TGA File.");
}
hFile.close();
this->Pixels = ImageData;
}
int main()
{
Tga info = Tga("C:/Users/Lenovo/Desktop/OpenGL/sabahpride.tga");
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, info.HasAlphaChannel() ? GL_RGBA : GL_RGB, info.GetWidth(), info.GetWidth(), 0, info.HasAlphaChannel() ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, info.GetPixels().data());
}
The code is successfully compiled but when I run the .exe file, it does not show anything; seems like does not process anything at all. I've been working on loading this image for a few days already but to no avail. I would really appreciate it if there are other solutions.
When I ran the debugger it shows an error which says [Error] can't create precompiled header Flag of Sabah.exe: Permission denied
I also tried using openCV to load the image and it can compile but would not run at all and does not create any .exe file
#include "opencv2/opencv.hpp"
#include <iostream>
using namespace cv;
using namespace std;
int main(int argc, char** argv)
{
// Read the image file
Mat image = imread("C:/Users/Lenovo/Desktop/New folder/sabahpride.jpg");
// Check for failure
if (image.empty())
{
cout << "Could not open or find the image" << endl;
cin.get(); //wait for any key press
return -1;
}
String windowName = "The Flag"; //Name of the window
namedWindow(windowName); // Create a window
imshow(windowName, image); // Show our image inside the created window.
waitKey(0); // Wait for any keystroke in the window
destroyWindow(windowName); //destroy the created window
return 0;
}
The task is due tomorrow so I really need the help that I can. Thank you.