My timer 'Elapsed' event fires twice when the program is started. The only assignment of the 'Elapsed' event handler is in 'Main' method. Is there something that I'm doing wrong?
//class level clock
public static System.Timers.Timer Clock;
static void Main(string[] args)
{
Clock = new System.Timers.Timer();
Clock.Elapsed += new ElapsedEventHandler(Clock_Elapsed);
Clock.AutoReset = false;
Clock.Interval = timerInterval; //this needs to be in milliseconds!
Clock.Enabled = true;
//run infinite loop until q is pressed
while (Console.Read() != 'q')
{}
}
static void Clock_Elapsed(object sender, ElapsedEventArgs e)
{
Clock.Stop();
//do some stuff
Clock.Start();
}
UPDATE:
The AutoReset provided by @fparadis2 fixed the firing twice. The base issue was that my timer interval was set to 30 milliseconds instead of 30000 milliseconds(30 seconds) so that the event was double firing.