I released my first game in Godot 3.2.2.stable for desktop. Now, I am attempting to export it for android.
My phones model is Iris X9, android v5.0.
But when I try starting it on my phone, it displays parsing failure.
I enabled installation from unknown sources, but it doesn't work.
For monitoring the problem, I made another empty project(with a blank scene with Godot's icon) and I exported it to .apk file in release mode. But It shows the same error on my phone.
Thanks for help in advance.
Edit: Then I used another device. But it says file not installed or corrupted.
Edit again: I solved the problem(by redownloading the jarsigner and making another Keystore) But now I am having a problem with pausing. I will open another question for that problem.