In this I want the program to close when they hit the quit button but if I enable my Check_Key_Press()
function, the Close()
function does not work however If I comment out the Check_Key_Press()
function then it works again.
import pygame
pygame.init()
width, height = 500,500
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Tic Tac Toe(GUI)")
clock = pygame.time.Clock()
white = (255,255,255)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
Tile_dime = 59
Diff = (Tile_dime+1)/2
board_det = [['-',(width/2-3*Diff,height/2-3*Diff)],['-',(width/2-Diff,height/2-3*Diff)],['-',(width/2+Diff,height/2-3*Diff)],
['-',(width/2-3*Diff,height/2-Diff)],['-',(width/2-Diff,height/2-Diff)],['-',(width/2+Diff,height/2-Diff)],
['-',(width/2-3*Diff,height/2+Diff)],['-',(width/2-Diff,height/2+Diff)],['-',(width/2+Diff,height/2+Diff)]]
def draw_board():
for i in range(len(board_det)):
pygame.draw.rect(win, white, [board_det[i][1], (Tile_dime, Tile_dime)])
def Close():
global run
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
def Check_Key_Press():
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
pass
if event.key == pygame.K_LEFT:
pass
run = True
while run:
clock.tick(60)
draw_board()
Check_Key_Press()
Close()
pygame.display.update()