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I'm trying to make an old-style shooter game where I press spacebar a small rectangle shoots out of the bigger one which is the player but when I try to the smaller rectangle waits for a few seconds then shoots off how do I fix this so the smaller one immediately shoots off

import pygame
import sys

pygame.init()
bg=pygame.display.set_mode((1300,640))
FPS=pygame.time.Clock()
p=x,y,width,height=(0,0,100,100)
b=b_x,b_y,b_width,b_height=(0,0,25,25)
shoot=False

def draw():
    global bullet,b_x
    bullet=pygame.draw.rect(bg,(0,0,255),(b_x+100,y,b_width,b_height))
    b_x+=50

while True:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            pygame.quit()
            sys.exit()

        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_LEFT:
                x-=50

            if event.key==pygame.K_RIGHT:
                x+=50

            if event.key==pygame.K_SPACE:
                shoot=True

    bg.fill((0,0,0))
    player1=pygame.draw.rect(bg,(255,0,0),(x,y,width,height))
    if shoot:
        draw()

    pygame.display.update()
    FPS.tick(120)

0 Answers0