I'm trying to load a texture into a 2d plane like demonstrated on this post How to draw 2D image with TWGL (WebGL helper Library).
It works fine when including the script tag like so <script src="https://twgljs.org/dist/twgl-full.min.js"></script>
But when when trying to do so with the exact same code with es6 modules I get the following error [.WebGL-0x7f90b084f000]RENDER WARNING: Render count or primcount is 0.
Using gulp and browserify like so
"dependencies": {
"animejs": "^3.2.1",
"twgl.js": "^4.16.1"
},
"devDependencies": {
"@barba/core": "^2.9.7",
"babel-core": "^6.26.3",
"babel-preset-env": "^1.7.0",
"babelify": "^8.0.0",
"browserify": "^17.0.0",
"gulp": "^3.9.1",
"gulp-autoprefixer": "^4.0.0",
"gulp-livereload": "^4.0.2",
"gulp-rename": "^2.0.0",
"gulp-sass": "^4.1.0",
"gulp-sourcemaps": "^2.6.5",
"tinyify": "^3.0.0",
"vinyl-buffer": "^1.0.1",
"vinyl-source-stream": "^2.0.0"
}
}
My gulp task
gulp.task('js', function () {
const options = {
basedir: '.',
debug: !is_prod,
entries: [paths.listen.js + 'app.js'],
cache: {},
packageCache: {}
}
const b = browserify(options)
b.transform(babelify.configure({"presets": ["env"]}))
if(is_prod) b.plugin('tinyify', { flat: false })
b.bundle()
.on('error', swallowError)
.pipe(source('app.min.js'))
.pipe(gulp.dest(paths.output.js))
.pipe(livereload())
return b
})
importing with import * as twgl from 'twgl.js'
Am I doing something wrong ?