I need a pseudo random number generator that gives me a number from the range [-1, 1] (range is optional) from two inputs of the type float.
I'll also try to explain why I need it:
I'm using the Diamond-Square algorithm to create a height map for my terrain engine. The terrain is split into patches (Chunked LOD).
The problem with Diamond-Square is that it uses the random function, so let's say two neighbor patches are sharing same point (x, z) then I want the height to be the same for them all so that I won't get some crack effect.
Some may say I could fetch the height information from the neighbor patch, but then the result could be different after which patch was created first.
So that's why I need a pseudo number generator that returns an unique number given two inputs which are the (x, z).
(I'm not asking someone to write such function, I just need a general feedback and or known algorithms that do something similar).