I am using FontAwesome to display glyphs in my Xamarin Android application. If I hardcode the glyph like this, where everything works fine:
string iconKey = "\uf0a3";
var drawable = new IconDrawable(this.Context, iconKey, "Font Awesome 5 Pro-Regular-400.otf").Color(Xamarin.Forms.Color.White.ToAndroid()).SizeDp(fontSize);
However, if what I have is the four letter code "f0a3" from FontAwesome's cheatsheet, stored in a string variable, I don't know how to set my iconKey variable to a value that works. Just concatenating a "\u" onto the beginning doesn't work, which makes sense since that's a Unicode escape indicator, not part of a standard string, but I don't know what to do instead. I also tried converting to and from Unicode in various random ways - e.g.
iconKey = unicode.GetChars(unicode.GetBytes("/u" + myFourChar.ToString())).ToString();
but unsurprisingly that didn't work either.
The IconDrawable is from here. The value I send becomes an input there to the Paint.GetTextBounds method and the Canvas.DrawText method.
Thanks for any assistance!