I'm currently following a side-scroller tutorial on youtube which gave a starter file. For the Youtuber, all the sprites were displayed on the window but when I run the file it displays a blank screen. Can anyone help me, please? Here's the code for the starter file :
import pygame
from pygame.locals import *
import os
import sys
import math
pygame.init()
W, H = 800, 447
win = pygame.display.set_mode((W,H))
pygame.display.set_caption('Side Scroller')
bg = pygame.image.load(os.path.join('images','bg.png')).convert()
bgX = 0
bgX2 = bg.get_width()
clock = pygame.time.Clock()
class player(object):
run = [pygame.image.load(os.path.join('images', str(x) + '.png')) for x in range(8,16)]
jump = [pygame.image.load(os.path.join('images', str(x) + '.png')) for x in range(1,8)]
slide = [pygame.image.load(os.path.join('images',
'S1.png')),pygame.image.load(os.path.join('images', 'S2.png')),
pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')),
pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')),
pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')),
pygame.image.load(os.path.join('images', 'S3.png')), pygame.image.load(os.path.join('images', 'S4.png')),
pygame.image.load(os.path.join('images', 'S5.png'))]
jumpList = [1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4]
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.jumping = False
self.sliding = False
self.slideCount = 0
self.jumpCount = 0
self.runCount = 0
self.slideUp = False
def draw(self, win):
if self.jumping:
self.y -= self.jumpList[self.jumpCount] * 1.2
win.blit(self.jump[self.jumpCount//18], (self.x,self.y))
self.jumpCount += 1
if self.jumpCount > 108:
self.jumpCount = 0
self.jumping = False
self.runCount = 0
elif self.sliding or self.slideUp:
if self.slideCount < 20:
self.y += 1
elif self.slideCount == 80:
self.y -= 19
self.sliding = False
self.slideUp = True
if self.slideCount >= 110:
self.slideCount = 0
self.slideUp = False
self.runCount = 0
win.blit(self.slide[self.slideCount//10], (self.x,self.y))
self.slideCount += 1
else:
if self.runCount > 42:
self.runCount = 0
win.blit(self.run[self.runCount//6], (self.x,self.y))
self.runCount += 1
I haven't made any changes my self and I have saved all the sprites in the same directory as the actual code.