Based on the clarification in your comment, something like this will work for you:
#include <iostream>
#include <string>
#include <vector>
#include <lua5.3/lua.hpp>
std::vector<std::string> dependencies;
static int q64795651_set_dependencies(lua_State *L) {
dependencies.clear();
lua_settop(L, 1);
for(lua_Integer i = 1; lua_geti(L, 1, i) != LUA_TNIL; ++i) {
size_t len;
const char *str = lua_tolstring(L, 2, &len);
if(str) {
dependencies.push_back(std::string{str, len});
}
lua_settop(L, 1);
}
return 0;
}
static int q64795651_print_dependencies(lua_State *) {
for(const auto &dep : dependencies) {
std::cout << dep << std::endl;
}
return 0;
}
static const luaL_Reg q64795651lib[] = {
{"set_dependencies", q64795651_set_dependencies},
{"print_dependencies", q64795651_print_dependencies},
{nullptr, nullptr}
};
extern "C"
int luaopen_q64795651(lua_State *L) {
luaL_newlib(L, q64795651lib);
return 1;
}
Demo:
$ g++ -fPIC -shared q64795651.cpp -o q64795651.so
$ lua5.3
Lua 5.3.3 Copyright (C) 1994-2016 Lua.org, PUC-Rio
> q64795651 = require('q64795651')
> dependencies = {
>> "some_dep",
>> "some_dep2"
>> }
> q64795651.set_dependencies(dependencies)
> q64795651.print_dependencies()
some_dep
some_dep2
>
One important pitfall: since you're not sure if Lua is compiled to use longjmp
or exceptions for its errors, you need to make sure that you don't have any automatic variables with destructors anywhere that a Lua error could happen. (This is already the case in the code in my answer; just make sure you don't accidentally add any such places when incorporating this into your program.)