The best way I found to do this was to actually pause the video on a canvas and use canvas.toDataURL to take screenshots. I compile the screenshots into a video with a library called Whammy and send that over to FFmpeg to rip the final content. The following code should give a pretty good idea
async [TAKE_SCREENSHOT]({ state, dispatch }) {
let seekResolve;
if (!state.ended && state.video) {
state.video.addEventListener("seeked", async () => {
if (seekResolve) seekResolve();
});
await new Promise(async (resolve, reject) => {
if (state.animations.length) {
dispatch(PAUSE_LOTTIES);
}
dispatch(PAUSE_VIDEO);
await new Promise(r => (seekResolve = r));
if (state.layer) {
state.layer.draw();
}
if (state.canvas) {
state.captures.push(state.canvas.toDataURL("image/webp"));
}
resolve();
dispatch(TAKE_SCREENSHOT);
});
}
},
async [PAUSE_VIDEO]({ state, dispatch, commit }) {
state.video.pause();
const oneFrame = 1 / 30;
if (state.video.currentTime + oneFrame < state.video.duration) {
state.video.currentTime += oneFrame;
const percent = `${Math.round(
(state.video.currentTime / state.video.duration) * 100
)}%`;
commit(SET_MODAL_STATUS, percent);
} else {
commit(SET_MODAL_STATUS, "Uploading your video");
state.video.play();
state.ended = true;
await dispatch(GENERATE_VIDEO);
}
},
async [PAUSE_LOTTIES]({ state }) {
for (let i = 0; i < state.animations.length; i++) {
let step = 0;
let animation = state.animations[i].lottie;
if (animation.currentFrame <= animation.totalFrames) {
step = animation.currentFrame + 1;
}
await lottie.goToAndStop(step, true, animation.name);
}
},
async [GENERATE_VIDEO]({ state, rootState, dispatch, commit }) {
let status;
state.editingZoom = null;
const username =
rootState.user.currentUser.username;
const email = rootState.user.currentUser.email || rootState.user.guestEmail;
const name = rootState.user.currentUser.firstName || "guest";
const s3Id = rootState.templates.currentVideo.stock_s3_id || state.s3Id;
const type = rootState.dataClay.fileFormat || state.type;
const vid = new Whammy.fromImageArray(state.captures, 30);
vid.lastModifiedDate = new Date();
vid.name = "canvasVideo.webm";
const data = new FormData();
const id = `${username}_${new Date().getTime()}`;
data.append("id", id);
data.append("upload", vid);
let projectId,
fileName,
matrix = null;
if (!state.editorMode) {
projectId = await dispatch(INSERT_PROJECT);
fileName = `${rootState.dataClay.projectName}.${type}`;
matrix = rootState.dataClay.matrix[0];
} else {
matrix = rootState.canvasSidebarMenu.selectedDisplay;
projectId = id;
fileName = `${id}.${type}`;
}
if (projectId || state.editorMode) {
await dispatch(UPLOAD_TEMP_FILE, data);
const key = await dispatch(CONVERT_FILE_TYPE, {
id,
username,
type,
projectId,
matrix,
name,
email,
editorMode: state.editorMode
});
const role = rootState.user.currentUser.role;
state.file = `/api/files/${key}`;
let message;
let title = "Your video is ready";
status = "rendered";
if (!key) {
status = "failed";
message =
"<p class='error'>Error processing video! If error continues please contact Creative Group. We are sorry for any inconvenience.</p>";
title = "Error!";
} else if (!rootState.user.currentUser.id) {
message = `<p>Your video is ready. Signup for more great content!</p> <a href="${
state.file
}" download="${fileName}" class="btn btn-primary btn-block">Download</a>`;
} else if (role != "banner") {
message = `<p>Your video is ready.</p> <a href="${
state.file
}" download="${fileName}" class="btn btn-primary btn-block">Download</a>`;
} else {
message = `<p>Your video is ready. You may download your file from your banner account</p>`;
await dispatch(EXPORT_TO_BANNER, {
s3Id,
fileUrl: key,
extension: `.${type}`,
resolution: matrix
});
}
if (state.editorMode) {
await dispatch(SAVE_CANVAS, { status, fileId: projectId });
}
state.video.loop = "loop";
state.anim.stop();
state.video.pause();
lottie.unfreeze();
await dispatch(DELETE_PROJECT_IN_PROGRESS);
commit(RESET_PROJECT_IN_PROGRESS);
commit(RESET_CANVAS);
if (rootState.user.currentUser.id) {
router.push("/account/projects");
} else {
router.push("/pricing");
}
dispatch(SHOW_MODAL, {
name: "message",
title,
message
});
} else {
await dispatch(FETCH_ALL_PUBLISHED_TEMPLATES);
await dispatch(DELETE_PROJECT_IN_PROGRESS);
commit(RESET_PROJECT_IN_PROGRESS);
commit(RESET_CANVAS);
}
},