A Tcp.OuttgoingConnection gathers data from an audio mixer and is send async to a sourceQueue, which processes the data.
After issuing a command there is no guarantee the next bit of data is the response. How can I feed back the response?
A 'dirty' way would be to have a static variable in which I put the data when processed with a Thread pause to wait for it but that is very inefficient. Is there an akka mechanism that can watch for a value to change and give a Future?
This is the current code:
public Q16SocketThread(ActorSystem system) {
Logger.debug("Loading Q16SocketThread.");
this.system = system;
final Flow<ByteString, ByteString, CompletionStage<Tcp.OutgoingConnection>> connection =
Tcp.get(system).outgoingConnection(ipAddress, port);
int bufferSize = 10;
final SourceQueueWithComplete<ByteBuffer> sourceQueue =
Source.<ByteBuffer>queue(bufferSize, OverflowStrategy.fail())
.map(input -> Hex.encodeHexString(input.array()))
.to(Sink.foreach(this::startProcessing))
.run(system);
final Flow<ByteString, ByteString, NotUsed> repl =
Flow.of(ByteString.class)
.map(ByteString::toByteBuffer)
.map(sourceQueue::offer)
.map(
text -> {
//Logger.debug("Server: " + Hex.encodeHexString(text.array()));
String hexCmd;
if (!nextCmd.isEmpty()) {
hexCmd = nextCmd.take();
} else {
hexCmd = "fe";
}
return ByteString.fromArray(Hex.decodeHex(hexCmd));
}).async();
CompletionStage<Tcp.OutgoingConnection> connectionCS = connection.join(repl).run(system);
}
@Override
public Receive createReceive() {
return receiveBuilder()
.match(String.class, message -> {
if (message.equalsIgnoreCase("start")) {
Logger.debug("Q16 thread started.");
nextCmd.put(sysExHeaderAllCall + "1201F7");
} else if (message.equalsIgnoreCase("stop")) {
Logger.debug("Stopping of data gathering");
nextCmd.put(sysExHeaderAllCall + "1200F7");
//self().tell(PoisonPill.getInstance(), ActorRef.noSender());
} else if (message.equalsIgnoreCase("version")){
Logger.debug("Requesting version.");
nextCmd.put(sysExHeaderAllCall + "1001F7");
}
}).build();
}