I'm trying to figure out how to write "fully generic function" for sqr operation (it's actually can be multiply, division, add, does not really matter).
Consider the following code
#include <iostream>
struct A
{
int val = 2;
A() = default;
A(const A&) = delete; // To make sure we do not copy anything
A(A&& a) = delete; // To make sure we do not move anything
auto operator=(auto) = delete; // To make sure we do not assign anything
// This is important part, we do not want to create a new object on each multiplication.
// We want just to update the old one.
A& operator*(const A& a)
{
val *= a.val;
return *this;
}
};
// Just for easy printing (you can ignore it).
std::ostream &operator<<(std::ostream &os, const A& a) {
return os << a.val;
}
// Here auto&& represents forwarding reference and should automatically understand whether input r or l value.
auto&& sqr(auto&& val)
{
return val * val;
}
int main()
{
A a;
std::cout << sqr(a) << "\n"; // OK
std::cout << sqr(A()) << "\n"; // OK
std::cout << sqr(1) << "\n"; // Wrong, ref to local returned
int i = 2;
std::cout << sqr(i) << "\n"; // Wrong, ref to local returned
}
sqr
function here is meant to be sort of generic stuff, it should handle all possible situations (r-values, l-values) and for object a
it's actually does, but not for i
. I can't get why it's trying to return reference instead of copy. Could anyone please shed some light on the situation? Is there any way I can accomplish this task easily (with one template function ideally)? I can use c++ 20 standard if necessary.