I need your advice, guys! So I am trying to create a mask for a football (i.e. soccer) pitch, and if I only use filtering by the most common hue/saturation/value values, I get the following image
As you can see, the desired part is inside the grey boundary I drawn and there is a lot of noise here - trees, lines, external objects, and of course I would like to get rid of it. The desired outcome is something similar to this:
I thought about an algorithm that would transform the first image into another by analyzing each pixel's surrounding and color it white if more than threshold% of pixels into a (x, x) square is white, otherwise black.
Do you know if there is an implementation on openCV or similar libraries for this or I should build it from scratch?
Also, maybe you can propose other way to deal with the noise and external objects? I already tried the morphological transform and blurring techniques, but either I don't do it right or it doesn't work well for my problem.
Thank you in advance for your advice!