So apparently, my app crashes on ipod 2nd generation due to low memory issue. What I do was calling image on each view within scrollView + pageControl when user scrolls. And app crashed when it reached a particular point after got memory warning. I tried to free up view when I got warning but it still caused crash.
I googled about ImageNamed: and apparently there was issue within this api call, but most article said it was fixed in recent iOS version.
I fixed this problem with calling image imageWithContentOfFile instead imageNamed, but I'm wondering if ImageNamed still causes memory leak or not free up when it view is released.