You are really close! KUKA uses the Euler ZYX system to calculate the TCP orientation. This means that three rotations happen in a specific sequence to achieve the final orientation. The order is:
- A rotation about the world Z axis
- B rotation about the new Y axis
- C rotation about the new X axis
hence, Euler ZYX.
In order to do a rotation, similar to how TOOL TCP jog operates, you need to do a frame transformation from your current position to the target position. If you want to rotate about the current B axis, it takes more than just a B adjustment of POS_ACT to get there, because the B rotation is only a part of a sequence of rotations where you end up.
So our main program should have some code like this:
$TOOL = TOOL_DATA[1]
$BASE = BASE_DATA[3]
current_pos = $POS_ACT
offset = {X 0.0, Y 0.0, Z 0.0, A 0.0, B 50.0, C 0.0}
new_pos = transform_frame(offset, current_pos)
Now lets write code to support that function. I make a math_library.src:
DEF math_library()
END
GLOBAL DEFFCT FRAME transform_frame (offset:IN, origin:IN)
DECL FRAME offset, result_frame, origin
DECL REAL rot_coeff[3,3], final[3,3], reverse[3,3]
rot_to_mat(rot_coeff[,], origin.A, origin.B, origin.C)
result_frame.X = rot_coeff[1,1]*offset.X+rot_coeff[1,2]*offset.Y+rot_coeff[1,3]*offset.Z+origin.X
result_frame.Y = rot_coeff[2,1]*offset.X+rot_coeff[2,2]*offset.Y+rot_coeff[2,3]*offset.Z+origin.Y
result_frame.Z = rot_coeff[3,1]*offset.X+rot_coeff[3,2]*offset.Y+rot_coeff[3,3]*offset.Z+origin.Z
rot_to_mat(reverse[,], offset.A, offset.B, offset.C)
mat_mult(final[,], rot_coeff[,], reverse[,])
mat_to_rot(final[,], result_frame.A, result_frame.B, result_frame.C)
return result_frame
ENDFCT
GLOBAL DEF rot_to_mat(t[,]:OUT,a :IN,b :IN,c :IN )
;Conversion of ROT angles A, B, C into a rotation matrix T
;T = Rot_z (A) * Rot_y (B) * Rot_x (C)
;not made by me. This was in KEUWEG2 function
REAL t[,], a, b, c
REAL cos_a, sin_a, cos_b, sin_b, cos_c, sin_c
cos_a=COS(a)
sin_a=SIN(a)
cos_b=COS(b)
sin_b=SIN(b)
cos_c=COS(c)
sin_c=SIN(c)
t[1,1] = cos_a*cos_b
t[1,2] = -sin_a*cos_c + cos_a*sin_b*sin_c
t[1,3] = sin_a*sin_c + cos_a*sin_b*cos_c
t[2,1] = sin_a*cos_b
t[2,2] = cos_a*cos_c + sin_a*sin_b*sin_c
t[2,3] = -cos_a*sin_c + sin_a*sin_b*cos_c
t[3,1] = -sin_b
t[3,2] = cos_b*sin_c
t[3,3] = cos_b*cos_c
END
GLOBAL DEF mat_to_rot (t[,]:OUT, a:OUT, b:OUT, c:OUT)
;Conversion of a rotation matrix T into the angles A, B, C
;T = Rot_z(A) * Rot_y(B) * Rot_x(C)
;not made by me. This was in KEUWEG2 function
REAL t[,], a, b, c
REAL sin_a, cos_a, sin_b, abs_cos_b, sin_c, cos_c
a = ARCTAN2(t[2,1], t[1,1])
sin_a = SIN(a)
cos_a = COS(a)
sin_b = -t[3,1]
abs_cos_b = cos_a*t[1,1] + sin_a*t[2,1]
b = ARCTAN2(sin_b, abs_cos_b)
sin_c = sin_a*t[1,3] - cos_a*t[2,3]
cos_c = -sin_a*t[1,2] + cos_a*t[2,2]
c = ARCTAN2(sin_c, cos_c)
END
GLOBAL DEF mat_mult (a[,]:OUT,b[,]:OUT,c[,]:OUT)
DECL REAL a[,], b[,], c[,]
DECL INT i, j
;multiply two 3x3 matrices
FOR i = 1 TO 3
FOR j = 1 TO 3
a[i, j] = b[i,1]*c[1,j] + b[i,2]*c[2,j] + b[i,3]*c[3,j]
ENDFOR
ENDFOR
END
mat_to_rot, and rot_to_mat are used to convert between a 3x3 rotation matrix and A,B,C angles. I won't go into detail about rotation matrices, but they are fundamental for doing rotation math like this. I know this is a huge mouthful, and there are probably better ways, but I've never had any regrets adding this code to a global math library and throwing it on my robots just in case.