say I have a C++ library function for computing PI:
// pi.h:
#ifdef BUILDING_DLL
#define DLL_MACRO __declspec(dllexport)
#else
#define DLL_MACRO __declspec(dllimport)
#endif
namespace Cpp {
class PI {
public:
static double DLL_MACRO compute();
};
};
// pi.cpp:
#include "pi.h"
#include <cmath>
double
Cpp::PI::compute() {
// Leibnitz summation formulae:
double sum = 0.0;
for(long n = 0; n < 100*1000*1000; n++)
sum += 4.0*pow(-1.0, n)/(2*n + 1.0);
return sum;
}
I need to call this function from C#, and I want to use C++/CLI as a "bridge". However this C++ function is somewhat slow. Therefore the C# code calling this function need to get callbacks telling it how far the function has come in %. The C# code might need some state, e.g. a progress bar, to deal with this info. So the callbacks from C++ must enter into a member function on the C# side.
So I introduce:
// piCLI.h: The C++/CLI "bridge" between C# and C++
#include "pi.h"
#pragma once
namespace CLI {
public ref class PI abstract {
public:
double compute() {
return Cpp::PI::compute();
}
virtual void progress(int percentCompleted) = 0;
};
};
and
namespace CSharp
{
public class PI : CLI.PI
{
public override void progress(int percentCompleted)
{
System.Console.WriteLine(percentCompleted + "% completed.");
}
}
}
Now invoking CSharp.PI.compute() works fine :-). It forwards the call to Cpp::PI::compute() as intended.
But how do I get the C++ library to forward progress updates to CSharp.PI.progress() whilst Cpp::PI::compute() is running?
Thanks in advance for any answers!