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The import player is not being resolved and I don't know why. It's in the same folder as my main.py. The names are spelled correctly, I am just confused about why it's not reading the "player.py" file. I've done everything I thought of so now at this point I am just lost. I've gotten other files in the same folder to import but for some reason, this one isn't being resolved.

import os.path
import sys
import pygame
from pygame.constants import USEREVENT
from pygame.sprite import Sprite

from settings import Settings
from player import player

class Slingshot_Adventures:
    """Overall class to manage game assets and behavior."""

    def __init__(self):
          """Initialize the game, and create game resources."""
          pygame.init()
        
          self.screen = pygame.display.set_mode((1280, 720))
          pygame.display.set_caption('Slingshot Adventures')
           
          # Background
          self.clock = pygame.time.Clock()
          self.bg = pygame.image.load_basic(os.path.join('Final/bg.bmp'))

          self.bg_color = (0, 0, 0)

    def run_game(self):
          """Start the main loop for the game."""
        
          while True:
              # Watch for keyboard and mouse events.
              for event in pygame.event.get():
                  if event.type == pygame.QUIT:
                      sys.exit()

               # Redraw the screen during each pass through the loop.
                  self.screen.fill(self.bg_color)
                  self.screen.blit(self.bg,(0,0))
                  
               # Make the most recently drawn screen visible.
                  pygame.display.flip()

                  # Load player sprite
                  self.player = pygame.image.load_basic(os.path.join('Final/Walk3.bmp'))

                  self.runner = player(200,313,64,64)
                  self.speed = 30
                  self.run = False
                  
                  while self.run:
                    self.redrawWindow()
                    self.clock.tick(self.speed)
                    
                    self.bgx -= 1.4
                    self.bgX2 -= 1.4
                    if self.bgX > self.bg.get_width() * -1:
                            self.bg.get_width()
                    if self.bgX2> self.bg.get_width() * -1:
                            self.bg.get_width()

                    for event in pygame.event.get():
                            if event.type == pygame.QUIT:
                                    self.run = False
                                    pygame.quit()
                                    quit()
                            if event.type == USEREVENT+1:
                                    self.speed += 1   
                
                    self.keys = pygame.key.get_pressed()
                    if self.keys[pygame.K_space] or self.keys[pygame.K_UP]:
                            if not (self.runner.jumping):
                                    self.runner.jumping = True

                # Player
                    class player(Sprite):
                        def __init__(self, screen):
                         super().__init__()
    
                         self.screen = screen

                   



if __name__ == '__main__':
     # Make a game instance, and run the game.
     ai = Slingshot_Adventures()
     ai.run_game()
#player.py

import pygame
import os.path
from pygame.sprite import Sprite

class player(Sprite):
    def __init__(self, screen):
      super().__init__()
    
      self.screen = screen

    # Load player sprite
      self.player = pygame.image.load_basic(os.path.join('Final/Walk3.bmp'))

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