How can I deep copy a map object to another map ? I'm trying to use ES6 method but this return Map(0){}
empty object. My first try was send a map object to function and assign this to a new value in this class. But on next()
method I'm removing one property from this map and this change map in unit test
file
creatureTurnQueue.js
export default class CreatureTurnQueue {
constructor() {
this.creatureMap = new Map();
this.creatureArray = [];
this.observersArray = [];
}
initQueue(list = {}) {
this.creatureMap = Object.assign({}, list)
this.creatureMap = list //<=old method
list.forEach(val => this.creatureArray.push(val));
}
getActiveCreature() {
let [first] = this.creatureArray.filter(el => el);
return first;
}
next(list = {}) {
this.creatureMap.delete(this.creatureMap.keys().next().value);
if (this.creatureMap.size == 0) {
this.notifyObserver();
this.initQueue(list);
return true;
}
}
addObserver(_observer) {
this.observersArray.push(_observer)
}
removeObserver(_observer) {
this.observersArray.pull(_observer)
}
notifyObserver() {
this.observersArray.forEach(item => item.resetCounterAttack())
}
}
creatureTurnQueueTest.js
import Creature from "../creature.js";
import CreatureTurnQueue from "../creatureTurnQueue.js";
import Point from './../point';
export default class CreatureTurnQueueTest {
queueShoulChangeActiveCreature() {
let creatureTurnQueue = new CreatureTurnQueue();
let creture1 = new Creature("aaaa", 1, 1, 1, 1);
let creture2 = new Creature("bbbb", 1, 1, 1, 1);
let creture3 = new Creature("cccc", 1, 1, 1, 1);
let point1 = new Point(1, 0)
let point2 = new Point(2, 0)
let point3 = new Point(3, 0)
let creatureMap = new Map();
creatureMap.set(point1, creture1);
creatureMap.set(point2, creture2);
creatureMap.set(point3, creture3);
creatureTurnQueue.initQueue(creatureMap);
console.log("~ creatureMap", creatureMap) <= map have 2 elements
creatureMap.forEach(item => { <= creatureMap return 2 elements becouse this one value is removed
if (item !== creatureTurnQueue.getActiveCreature()) {
console.log("~ item", item)
console.log("~ creatureTurnQueue.getActiveCreature()", creatureTurnQueue.getActiveCreature())
throw `Exception: => Kolejka nie dziala poprawnie zwracana aktywna creatura jest inna`;
}
if (creatureTurnQueue.next(creatureMap)) {
throw `Exception: => Kolejka nie dziala poprawnie w momecie wywolania funkcji next()`;
}
});
}
}
The rest of a classes point.js
export default class Point {
constructor(_x, _y) {
this.x = _x;
this.y = _y;
}
}
creature.js
import CreatureStatistics from "./creatureStatistics.js";
export default class Creature {
constructor(_name, _attack, _armor, _maxHp, _moveRange) {
this.stats = this.createCreature(_name, _attack, _armor, _maxHp, _moveRange);
this.stats.currentHp = this.stats.maxHp;
this.stats.wasCounterAttack = false;
}
createCreature(_name, _attack, _armor, _maxHp, _moveRange) {
return new CreatureStatistics(
_name || "Smok",
_attack || 1,
_armor || 1,
_maxHp || 100,
_moveRange || 10
);
}
setDefaultStats() {
// this.stats.wasCounterAttack == true ? this.stats.wasCounterAttack = false : this.stats.wasCounterAttack = true
this.stats.currentHp = this.stats.currentHp != undefined ? this.stats.currentHp : this.stats.maxHp;
}
// popraw counter atack
attack(_defender) {
_defender.setDefaultStats();
this.setDefaultStats();
if (_defender.isAlive()) {
_defender.stats.currentHp = this.calculateDamage(_defender);
if (_defender.isAlive() && !_defender.stats.wasCounterAttack) {
_defender.stats.wasCounterAttack = true;
this.stats.currentHp = _defender.calculateDamage(this);
}
}
}
calculateDamage(attackedCreature) {
return attackedCreature.stats.currentHp - this.stats.getAttack() + attackedCreature.stats.getArmor() > attackedCreature.stats.getMaxHp()
? attackedCreature.stats.currentHp
: attackedCreature.stats.currentHp - this.stats.getAttack() + attackedCreature.stats.getArmor();
}
isAlive() {
if (this.stats.currentHp > 0) {
return true;
}
}
getCurrentHp() {
return this.stats.currentHp;
}
resetCounterAttack() {
this.stats.wasCounterAttack = false;
}
canCounterAttack() {
return !this.stats.wasCounterAttack
}
}
creatureStatistics.js
export default class CreatureStatistics {
constructor(_name, _attack, _armor, _maxHp, _moveRange) {
this.name = _name;
this.attack = _attack;
this.armor = _armor;
this.maxHp = _maxHp;
this.moveRange = _moveRange;
}
getName() {
return this.name;
}
getAttack() {
return this.attack;
}
getArmor() {
return this.armor;
}
getMaxHp() {
return this.maxHp;
}
getMoveRange() {
return this.moveRange;
}
}