I have a triangle
class consisting of a triangle's sides perimeter and many helper functions.
I have created a function that will populate an array of instances of triangle
. Let us say I will create 3 objects so the triangles parameter will be set to 3.
void populate_triangle(triangle in_array[], int triangles) {
for (int i = 0; i < triangles; i++) {
in_array[i].input_random_sides();
in_array[i].get_perimeter();
}
}
I have also created a print function that will output all the information about said 3 objects, i.e. the three sides and perimeter.
void print_triangle(trianglein_array[], int triangles) {
for (int i = 0; i < triangles; i++) {
cout << "Triangle N: " << i << endl;
in_array[i].print_information();
}
}
I later call them in my main using
populate_triangle(in_array, 3);
print_triangle(in_array, 3);
I feel like this way is very inefficient and ugly.
Is there a better way to go through the filled-in array, other than the for (int i = 0; i < triangles; i++)
loop? I know I can fuse this into one function, but I want to know how to do it with two.