I have three CGLayers who's data I'd like to compare.
void *a = CGBitmapContextGetData(CGLayerGetContext(layerA));
void *b = CGBitmapContextGetData(CGLayerGetContext(layerB));
void *c = CGBitmapContextGetData(CGLayerGetContext(layerC));
I'd like to get a result like ((a OR b) AND c) where only bits that are on in layerA or layerB and also on in layerC end up in the result. These layers are kCGImageAlphaOnly
so they are only 8 bits "deep", and I've only drawn into them with 1.0 alpha. I also don't need to know where the overlap lies, I just need to know whether there are any bits on in the result.
I'm really missing QuickDraw today, it had plenty of bit-oriented operations that were very speedy. Any thoughts on how to accomplish something like this?