I'm developing a App which display a Google map and a bunch of markers on it. There's a lot of markers so I divided them in smaller groups and display only those, which are in some bounds depending on the current position of the camera.
To do that I'm using the GoogleMap.OnCameraIdleListener
. First I remove the listener, do my calculations and drawing and then I restore the listener to the Fragment containing my map:
@Override
public void onCameraIdle() {
mMap.setOnCameraIdleListener(null);
clearMap();
findTheMarkersInBounds();
displayTheMarkers();
mMap.setOnCameraIdleListener(this);
}
This way I only draw the markers I need to display and the performance is way better then having 1000 markers on the map at once. I also draw about the same number of polylines but that's not the point now.
For some strange reasons, after some panning and zooming the maps doesn't respond anymore. Can't zoom it nor pan it. App displays a dialog that it is not responding and I should wait or close the app. No erros are displayed in logcat. I can't exactly tell when this happens. Sometimes after the first pan, sometimes I can move around 2-3 minutes. Same thing happens on the emulator and on the physical device.
Anyone experienced something like this? Thanks! Or am I approaching this the wrong way? How else should I optimize the map to display about 1000 markers and polylines. (The markers have text on them, so it can't be the same Bitmap and all of the polylines can have different colors and need to be clickable, so I can't combine them into one large polyline)
EDIT. A little more info about my methods:
After all the marker positions are loaded from the internal database, I do a for-loop through all of them and based on their position and I place them to the corresponding region. Its an 2D array of lists.
My whole area is divided to 32x32 smaller rectangular areas. When I'm searching for the markers to display, I determine which region is in view and display only those markers, which are in this area. This way I don't need to loop over all of the markers.
My methods (very simplified) look like this:
ArrayList<MarkerObject> markersToDisplay = new ArrayList<MarkerObject>();
private void findTheMarkersInBounds() {
markersToDisplay.clear();
LatLngBounds bounds = mMap.getProjection().getVisibleRegion().latLngBounds;
int[] regionCoordinates = getRegionCoordinates(bounds); // i, j coordinates of my regions [0..31][0..31]
markersToDisplay.addAll(subdividedMarkers[regionCoordinates[0]][regionCoordinates[1]]);
}
private void drawMarkers() {
if ((markersToDisplay != null) && (markersToDisplay.size() > 0)) {
for (int i=0; i<markersToDisplay.size(); i++) {
MarkerObject mo = markersToDisplay.get(i);
LatLng position = new LatLng(mo.gpsLat, mo.gpsLon);
BitmapDescriptor bitmapDescriptor = BitmapDescriptorFactory.fromBitmap(createMarker(getContext(), mo.title));
GroundOverlay m = mMap.addGroundOverlay(groundOverlayOptions.image(bitmapDescriptor).position(position, 75));
m.setClickable(true);
}
}
}