This is a follow up question from this question: How do you run a variable number of concurrent parametrizable infinite loop type of threads in C#?
Say I have a value taskLimit (assume 20), of no of simultaneous Tasks "MyTask" which are created in the RunAsync method below:
protected override async Task RunAsync(CancellationToken cancellationToken)
{
var tasks = new List<Task>();
try
{
for (int i = 0; i < taskLimit; i++)
{
tasks.Add(MyTask(cancellationToken, i);
}
await Task.WhenAll(tasks);
}
catch (Exception e)
{
//Exception Handling
}
}
public async Task MyTask(CancellationToken cancellationToken, int a)
{
while (true)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
//long running code, if possible check for cancellation using the token
//Do something useful here. Very Processor and IO heavy. Takes 5-10 minutes to complete.
//SomeHeavyTask can only concurrently run upto a limit of say 5. Implement a token system of sorts
while(freeTokens<1)
{
await Task.Delay(TimeSpan.FromMinutes(1), cancellationToken);
}
freeTokens = freeTokens-1;
SomeHeavyTask(cancellationToken);
freeTokens = freeTokens+1;
//sleep for an independently parameterizable period, then wake up and repeat
await Task.Delay(TimeSpan.FromHours(parametrizableTaskDelay[i]), cancellationToken);
}
catch (Exception e)
{
//Exception Handling
}
}
}
Is it possible to do such a thing? Is there a better more formal approach supported natively in C# to achieve the same thing? Please note the essence of this question is that there are substantially less freeTokens than the taskLimit. And that each MyTask spends only 10% time in SomeHeavyTask(), and most of the time is spent in await Task.Delay().