The following code allows to create a font with different weights.
func makeFont(weight: CGFloat, size: CGFloat) -> UIFont {
var attributesDict = [String: Any]()
attributesDict["Weight"] = weight
/* Rubik-Light - is a variable font */
let fontDescriptor = UIFontDescriptor(
fontAttributes: [
UIFontDescriptor.AttributeName.name : "Rubik-Light",
kCTFontVariationAttribute as UIFontDescriptor.AttributeName : attributesDict
]
)
return UIFont(descriptor: fontDescriptor, size: size)
}
It works fine on ios 13 and below, but doesn't work on iOS 14. Is there any solution?