I am currently implementing my own vector container and I encountered a pretty interesting Issue(At leas for me). It may be a stupid question but idk.
My vector uses an heap array of pointers to heap allocated objects of unknown type (T**). I did this because I wanted the pointers and references to individual elements to stay same, even after resizing.
This comes at performance cost when constructing and copying, because I need to create the array on the heap and each object of the array on the heap too. (Heap allocation is slower than on the stack, right?)
T** arr = new *T[size]{nullptr};
and then for each element
arr[i] = new T{data};
Now I wonder if it would be safe, beneficial(faster) and possible, if instead of allocating each object individually, I could create a second array on the heap and save the pointer of each object in the first one.Then use (and delete) these objects later as if they were allocated separately.
=> Is allocating arrays on the heap faster than allocating each object individually?
=> Is it safe to allocate objects in an array and forgetting about the array later? (sounds pretty dumb i think)
Link to my github repo: https://github.com/LinuxGameGeek/personal/tree/main/c%2B%2B/vector
Thanks for your help :)