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What is the exact order/ steps to do in order to transform 3D world coordinates to 2D screen coordinates. I have done the two matrix multiplications with the ViewMatrix and the ProjectionMatrix. I check with the "w" value if a point is behind the near-clipping plane of the view frustum, but I don't understand how to react to this statement. Which type of coordinates do I get with clipping and what do I do next with these coordinates. Thank you for your answers.

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