I'm creating a board game to be played via wi-fi, in the iPhone.
When device A invites device B to play(try to resolve the NSNetService published by B), device B can accept or decline.
If B declines, A is notified and everything is fine. But if A try to invite B again later, i get the following error in my netService:didNotResolve: delegate method.
NSNetServicesErrorCode = -72003 NSNetServicesErrorDomain = 10
The error -72003 means NSNetServicesActivityInProgress...How can i proceed to let one player "invite" other player more than once ?
I'm using the AsynchSocket libray, thanks!