I tried adding gravity to my player in pygame, but I can move the player with key controls but gravity is not working, Here I used sprite class for making this. I got the rect of the image then add the x momentum and y momentum. X momentum worked while moving the player but y momentum didn't work while adding the gravity. Please help!
# Platformer
import pygame
# Basic Setup
pygame.init()
clock = pygame.time.Clock()
# Game Colors
white = (255, 255, 255)
light_blue = (105, 142, 255)
# Game Settings
game_title = "Platformer!"
screen_width = 1280
screen_height = 750
fps = 120
player_speed = 4
player_gravity = 0.2
# Main Window
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption(game_title)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("IMGs/player.png")
self.image.set_colorkey(white)
self.rect = self.image.get_rect(center=(screen_width / 2, screen_height / 2))
self.x_momentum = 0
self.y_momentum = 0
self.moving_right = False
self.moving_left = False
def move(self):
# Set the movement to zero at first
self.x_momentum = 0
self.y_momentum = 0
# Move the player on key press
if self.moving_right:
self.x_momentum += player_speed
elif self.moving_left:
self.x_momentum -= player_speed
# Add Gravity
self.y_momentum += player_gravity
# Move the player
self.rect.x += self.x_momentum
self.rect.y += self.y_momentum
def update(self):
self.move()
class Main:
def __init__(self):
# Sprites
self.all_sprites = pygame.sprite.Group()
# Player Sprite
self.player = Player()
self.all_sprites.add(self.player)
def draw(self, surface):
self.all_sprites.draw(surface)
def update(self):
self.all_sprites.update()
main_game = Main()
def main_game_loop():
while True:
# Handling Inputs
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
main_game.player.moving_right = True
elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
main_game.player.moving_left = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
main_game.player.moving_right = False
elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
main_game.player.moving_left = False
# Draw / Render
screen.fill(light_blue)
main_game.draw(screen)
main_game.update()
pygame.display.update()
# Manage Speed
clock.tick(fps)
main_game_loop()