I am making a game that procedurally generates a level and sets tiles via Tilemap.SetTile()
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I've been reading and watching tutorials about saving in unity and from what I understand I need to serialize data so it can be saved in a binary file. However, I don't even know where the data about the tiles in the tilemap is being saved.
How could I make this system - where can I find information about stored tiles in a tilemap?
Is there perhaps an already finished saving system that supports Unity tilemaps on the Asset Store?