I've been following a DirectInput tutorial and am having trouble printing a list of DirectInput device product names to a Windows console.
I'm using VS19's C++ compiler and am compiling with UNICODE defined. Since tszProductName is of type TCHAR which resolves to WCHAR I followed this stack overflow answer to allow the windows console to print unicode while also avoiding mixing wcout with cout in the same program.
Before I made those changes nothing was printed. Now the console prints '쳌' repeatedly for each device name. I tried switching from Unicode to Multibyte and going back to cout to no avail. Here is the code in question.
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#pragma comment (lib,"dinput8.lib")
#pragma comment (lib,"dxguid.lib")
#include <windows.h>
#include <iostream>
#include <string>
#include <vector>
#include <locale.h>
#include <clocale>
#include <io.h>
#include <stdio.h>
#include <fcntl.h>
#include <stdlib.h>
IDirectInput8* dev;
std::vector<LPDIRECTINPUTDEVICE8> gameControllers;
BOOL CALLBACK enumGameControllers(LPCDIDEVICEINSTANCE devInst, LPVOID pvRef) {
LPDIRECTINPUTDEVICE8 gameController;
if (FAILED(dev->CreateDevice(devInst->guidInstance, &gameController, NULL)))
return DIENUM_CONTINUE;
else {
gameControllers.push_back(gameController);
return DIENUM_CONTINUE;
}
}
int wmain(int argc, wchar_t* argv[]) {
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
char* a = setlocale(LC_ALL, "en-US.UTF8");
SetConsoleOutputCP(CP_UTF8);
SetConsoleCP(CP_UTF8);
CONSOLE_FONT_INFOEX fontInfo;
fontInfo.cbSize = sizeof(fontInfo);
fontInfo.FontFamily = 20;
fontInfo.FontWeight = 400;
fontInfo.nFont = 0;
const wchar_t myFont[] = L"Lucida Console";
fontInfo.dwFontSize = { 8, 16 };
std::copy(myFont, myFont + _countof(myFont), fontInfo.FaceName);
SetCurrentConsoleFontEx(hConsole, false, &fontInfo);
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&dev, NULL))) {
std::wcout << L"Critical error: Unable to create the main DirectInput 8 COM object!\n";
return 1;
}
if (FAILED(dev->EnumDevices(DI8DEVCLASS_GAMECTRL, &enumGameControllers, NULL, DIEDFL_ATTACHEDONLY))) {
std::wcout << L"Critical error: Unable to enumerate input devices!\n";
return 1;
}
if (gameControllers.empty()) {
std::wcout << L"No peripherals found\n";
return 1;
}
int count = 1;
std::wcout << L"Number of devices: " << gameControllers.size() << std::endl;
for (LPDIRECTINPUTDEVICE8 i : gameControllers) {
DIDEVICEINSTANCE deviceInfo;
i->GetDeviceInfo(&deviceInfo);
std::wcout << L"Device Number " << count << L": ";
std::wcout << deviceInfo.tszProductName << std::endl;
if (FAILED(i->SetCooperativeLevel(GetConsoleWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE))) {
std::wcout << L"Cooperative level could not be set\n";
return 1;
}
++count;
}
return 0;
}
Thanks in advance for any suggestions and/or solutions.