I'm a bit late but this is probably still interesting to share!
You can set your current take's timespan easily using an FBTimeSpan() instance like this, by specifying a start and end frame as FBTime() objects:
lStartFrame = 0
lEndFrame = 100
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, lStartFrame, 0), FBTime(0, 0, 0, lEndFrame, 0))
But I guess that what you are looking for is a way to offset your animation and make it start at 0, isn't it?
Here are two functions from my own library, using the Story mode to offset your current animation at a given frame. The first one works on the current or all characters of your scene (character animation track). The second one on selected conponents (generic animation track). For each one you can pass as argument the frame it should start from and if you want to frame the new timespan at the end (replace your old first/last frames with the new ones).
from pyfbsdk import *
def offset_character_animation_at_frame(frame = 0, all_chars = True, frame_anim=True):
''' Offset current/all(default) characters animation to a given frame, 0 by default '''
# get list of current/all characters
if all_chars:
char_list = FBSystem().Scene.Characters
else:
char_list = [FBApplication().CurrentCharacter]
# get initial timespan
lStartFrame = FBSystem().CurrentTake.LocalTimeSpan.GetStart().GetFrame()
lEndFrame = FBSystem().CurrentTake.LocalTimeSpan.GetStop().GetFrame()
# turn on Story mode
FBStory().Mute = False
# process character list
for char in char_list:
# set timespan
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, lStartFrame, 0), FBTime(0, 0, 0, lEndFrame, 0))
# set current character
FBApplication().CurrentCharacter = char
# insert character animation track
track = FBStoryTrack(FBStoryTrackType.kFBStoryTrackCharacter, FBStory().RootFolder)
track.Name = '{}_charAnimTrack'.format(FBApplication().CurrentCharacter.Name)
track.Details.append(FBApplication().CurrentCharacter)
# insert take in story mode
take = FBSystem().CurrentTake
inserted_clip = track.CopyTakeIntoTrack(take.LocalTimeSpan, take)
# move inserted clip to given frame
inserted_clip.Start = FBTime(0,0,0,frame)
# frame new timespan
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, inserted_clip.Start.GetFrame(), 0), FBTime(0, 0, 0, inserted_clip.Stop.GetFrame(), 0))
# defining plot options and plot to current take
PlotOptions = FBPlotOptions()
PlotOptions.ConstantKeyReducerKeepOneKey = True
PlotOptions.PlotAllTakes = False
PlotOptions.PlotOnFrame = True
PlotOptions.PlotPeriod = FBTime( 0, 0, 0, 1 )
PlotOptions.PlotTranslationOnRootOnly = True
PlotOptions.PreciseTimeDiscontinuities = True
PlotOptions.RotationFilterToApply = FBRotationFilter.kFBRotationFilterGimbleKiller
PlotOptions.UseConstantKeyReducer = True
char.PlotAnimation(FBCharacterPlotWhere.kFBCharacterPlotOnSkeleton, PlotOptions)
# empty Story mode
for track in FBStory().RootFolder.Tracks:
for clip in track.Clips:
clip.FBDelete()
track.FBDelete()
# set back original timespan if specified
if not frame_anim:
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, lStartFrame, 0), FBTime(0, 0, 0, lEndFrame, 0))
# turn off Story mode
FBStory().Mute = True
def offset_generic_animation_at_frame(frame = 0, frame_anim = True):
''' Offset selected components animation to a given frame, 0 by default '''
# get selected components
lModelList = FBModelList()
FBGetSelectedModels(lModelList)
if not lModelList:
raise ValueError("Select at least one component")
# get initial timespan
lStartFrame = FBSystem().CurrentTake.LocalTimeSpan.GetStart().GetFrame()
lEndFrame = FBSystem().CurrentTake.LocalTimeSpan.GetStop().GetFrame()
# turn on Story mode
FBStory().Mute = False
# set timespan
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, lStartFrame, 0), FBTime(0, 0, 0, lEndFrame, 0))
# insert generic animation track and add selected components to it
track = FBStoryTrack(FBStoryTrackType.kFBStoryTrackAnimation, FBStory().RootFolder)
track.Name = 'genericAnimTrack'
for comp in lModelList:
track.Details.append(comp)
# insert take in story mode
take = FBSystem().CurrentTake
inserted_clip = track.CopyTakeIntoTrack(take.LocalTimeSpan, take)
# move inserted clip to given frame
inserted_clip.Start = FBTime(0,0,0,frame)
# frame new timespan
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, inserted_clip.Start.GetFrame(), 0), FBTime(0, 0, 0, inserted_clip.Stop.GetFrame(), 0))
# plot selected take
lOptions = FBPlotOptions()
lOptions.ConstantKeyReducerKeepOneKey = False
lOptions.PlotAllTakes = False
lOptions.PlotOnFrame = True
lOptions.PlotPeriod = FBTime( 0, 0, 0, 1 )
lOptions.PlotTranslationOnRootOnly = False
lOptions.PreciseTimeDiscontinuities = True
lOptions.RotationFilterToApply = FBRotationFilter.kFBRotationFilterGimbleKiller
lOptions.UseConstantKeyReducer = False
FBSystem().CurrentTake.PlotTakeOnSelected(lOptions)
# empty Story mode
for track in FBStory().RootFolder.Tracks:
for clip in track.Clips:
clip.FBDelete()
track.FBDelete()
# set back original timespan if specified
if not frame_anim:
FBSystem().CurrentTake.LocalTimeSpan = FBTimeSpan(FBTime(0, 0, 0, lStartFrame, 0), FBTime(0, 0, 0, lEndFrame, 0))
# turn off Story mode
FBStory().Mute = True
# MAIN
offset_generic_animation_at_frame(frame = 0, frame_anim = False)
offset_character_animation_at_frame(frame = 0, all_chars = True, frame_anim=True)