I have a bone arrow image that rotates. If it reaches a certain timer I want it to stop rotating on one side and start rotating the other. If the other side reaches its timer it should goes back and forth, back and forth, like this short gameplay video.
I don't know why it stops when its timer2
turn at the end.
# in my main loop
if timer < 60:
timer += 1
bow.angle += 1
else:
if timer2 < 80:
timer2 += 1
bow.angle -= 1