I was trying to change the gradient of a background depending on the value of a state value which should be possible, and it is. However, I wanted to animate this change of gradient/background (as you often do when a property depends on some transition). So I tried setting up a ternary operator that would change the background to a different gradient, with an animation/transition. The background does change, but there is no smooth transitions, simply a harsh change. Here is a minimal working example I created to illustrate the issue:
import SwiftUI
// Based on https://nerdyak.tech/development/2019/09/30/animating-gradients-swiftui.html
struct ContentView: View {
@State var animCheck: Bool = false
var body: some View {
VStack {
Button(action: {
self.animCheck = true
}){
Text("Change gradient")
}
Button(action: {
}){
Text("random button")
.background(self.animCheck == true ? LinearGradient(gradient: Gradient(colors: [.white, .green]), startPoint: .leading, endPoint: .trailing).transition(.slide).animation(.spring()) : LinearGradient(gradient: Gradient(colors: [.black, .orange]), startPoint: .leading, endPoint: .trailing).transition(.slide).animation(.spring()) )
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Is there any way to get around this/create the intended effect of an animated background change here? Thanks.