Recently, I wanted to get my hands dirty with Core Audio, so I started working on a simple desktop app that will apply effects (eg. echo) on the microphone data in real-time and then the processed data can be used on communication apps (eg. Skype, Zoom, etc).
To do that, I figured that I have to create a virtual microphone, to be able to send processed (with the applied effects) data over communication apps. For example, the user will need to select this new microphone (virtual) device as Input Device in a Zoom call so that the other users in the call can hear her with her voiced being processed.
My main concern is that I need to find a way to "route" the voice data captured from the physical microphone (eg. the built-in mic) to the virtual microphone. I've spent some time reading the book "Learning Core Audio" by Adamson and Avila, and in Chapter 8 the author explains how to write an app that a) uses an AUHAL in order to capture data from the system's default input device and b) then sends the data to the system's default output using an AUGraph. So, following this example, I figured that I also need to do create an app that captures the microphone data only when it's running.
So, what I've done so far:
- I've created the virtual microphone, for which I followed the NullAudio driver example from Apple.
- I've created the app that captures the microphone data.
For both of the above "modules" I'm certain that they work as expected independently, since I've tested them with various ways. The only missing piece now is how to "connect" the physical mic with the virtual mic. I need to connect the output of the physical microphone with the input of the virtual microphone.
So, my questions are:
- Is this something trivial that can be achieved using the AUGraph approach, as described in the book? Should I just find the correct way to configure the graph in order to achieve this connection between the two devices?
- The only related thread I found is this, where the author states that the routing is done by
sending this audio data to driver via socket connection So other apps that request audio from out virtual mic in fact get this audio from user-space application that listen for mic at the same time (so it should be active)
but I'm not quite sure how to even start implementing something like that.
- The whole process I did for capturing data from the microphone seems quite long and I was thinking if there's a more optimal way to do this. The book seems to be from 2012 with some corrections done in 2014. Has Core Audio changed dramatically since then and this process can be achieved more easily with just a few lines of code?